AI Insights · Timothy · July 2021
Top 5 Simulator Games in Slovakia, Q2 2021
Discover the performance trends of the top 5 simulator games in Slovakia for Q2 2021, including downloads, revenue, and active users.
The second quarter of 2021 saw varying performance trends among the top 5 simulator games on a unified platform in Slovakia. Here’s a closer look at the weekly downloads, revenue, and active user trends for these popular apps, based on data from Sensor Tower.
Sculpt People by Crazy Labs experienced a fluctuating trend in weekly downloads, starting from 4.2K in late March and dropping to 2K in early June before rising again to 3.2K at the end of June. Weekly active users mirrored this pattern, beginning at 9.7K and dipping to 6.3K in early June, then climbing back to 8.4K by the end of the quarter.
Deep Clean Inc. 3D Fun Cleanup from ALICTUS YAZILIM A.S. saw a significant decline in weekly downloads, starting at 5.2K in late March and plummeting to just 241 by the end of June. Weekly active users also decreased notably, from 8.7K in late March to 1.8K at the end of the quarter.
Solar Smash, developed by PARADYME LIMITED, saw a steady decline in weekly downloads, beginning at 3.8K and dropping to 930 by the end of June. Weekly active users followed a similar trend, decreasing from 15.4K in late March to 6.2K by the end of the quarter. Revenue showed minimal variation, peaking at $12 in late May and ending at $7 in late June.
BitLife - Life Simulator by Candywriter, LLC had a more varied performance. Weekly downloads saw a significant increase, peaking at 3.3K in early May before falling to around 1K by the end of June. Active users showed growth from 2.9K in late March to a peak of 12.1K in mid-May, stabilizing at around 7.6K by the end of the quarter. Revenue showed a peak of approximately $519 in early May, ending at $193 by the end of June.
Finally, Teacher Simulator by Kwalee Ltd saw a steady increase in weekly downloads, starting at 1.5K in late March and rising to 2.7K by the end of June. Weekly active users also increased, from 2.7K to 4.3K over the same period. Revenue remained minimal, with a brief peak of $13 in early June.
For more detailed insights and data on these apps, visit Sensor Tower.